


First and foremost, it can help us test whether certain design concepts work or not (and if they're fun!). Bohemia also stressed that some games on the Incubator may never see the light of day, which is why they aren't asking for any money in order to check out the games.īohemia Interactive stated on their blog the idea behind Bohemia Incubator:įor us as developers, there are several reasons for wanting to release experimental games and involve players into their development process. It allows users an opportunity to play games are in various stages of development free of charge. The easiest way to describe it would be a free version of Steam Greenlight. A not wanted side effect.Bohemia Interactive launches Bohemia Incubator, a platform for experimental games that gives access to the public. So a mission maker has to take care about removing those weapon holders again. Means, the dead AI unit vanishes but the weapon will remain and stay on the ground (and launchers are standing on the ground, bug). What's not so nice about (non playable) AI disposal currently is that the weapons won't get deleted.

Second one would be something like object x will be deleted after 600 seconds, no matter if it is still alive or not (for alive vehicles some kind of check would be needed if the crew is still alive, if so, don't delete the vehicle yet). So what's also needed, beside removing dead objects, is some kind of FIFO system and some kind of time limit system.įirst one would be something like, if 200 objects of class x exist (doesn't matter if alive or not) then if object number 201 is spawned remove the first spawned object.

Well, if you make addons/mods and missions then you'll spawn quite a lot of various classes during a mission (sometimes ten thousands of objects and not only CfgVehicles).
